Content-Type: multipart/related; start=; boundary=----------9LVP2nAvnXVQkcb52tJyTp Content-Location: http://forums.worldofwarcraft.com/thread.html?topicId=14733438&sid=1 Subject: =?utf-8?Q?WoW=20Forums=20->=20Profession=201-300=20Guides?= MIME-Version: 1.0 ------------9LVP2nAvnXVQkcb52tJyTp Content-Disposition: inline; filename=thread.html Content-Type: text/html; name=thread.html Content-Id: Content-Location: http://forums.worldofwarcraft.com/thread.html?topicId=14733438&sid=1 Content-Transfer-Encoding: Quoted-Printable WoW Forums -> Profession 1-300 Guides =
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    WoW PROFESSIONS DISCUSSION

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  • 0. Pro= fession 1-300 Guides  |  08/31/2006 06:18:32 PM UTC=
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Alchemy Guide 1 to 300 by Ithilian on EU - Shadowsong

About this guide.
This guide will show you how to get your alchemy skill up from 0 to = 300. The guide will only use recipe's available at a trainer until 265 a= nd vendor available recipes from 265 to 300.
This guide only uses recipes that require herbs and vendor bought ma= terial (vials).
This guide does not tell you how to get all the different recipes fr= om quests, vendors or drops. What you do once you hit 300 is entirely up= to you. This guide will not tell you what to do with the potions you ma= ke either.
This guide is primarily aimed at those who want to switch profession= at high level or have high-level alts, friends or guild members.

Preparation
You are going to need a lot of herbs. Create an alt storage characte= r to store these herbs and then farm (or have an alt farm) for the herbs= needed. Use the in game mail system to send the herbs to the storage ch= aracter. Don't forget to send some gold to the storage character, so she= can send the herbs back.
Once you have all the components collected, everything has to be sen= t back to your main character. The mailbox only shows the first 50 items= you have in the mail. It also puts the last item send to you on top. So= to avoid complications send the components you need first last: i.e. Pe= acebloom and Silverleaf are needed first, so these are the last to be se= nd back to your main, after the Briarthorn, Mageroyal, etc.
The recipe's used require vendor bought components such as vials. Th= ese cost gold. To learn recipes from a trainer also costs gold. The amou= nt of gold needed is approximately 40 to 50 gold if you farm all of the = herbs. If you want to buy everything you need from the auction house exp= ect to spend upwards to 225 gold. This does not include gold for recipes= from vendors or the auction house.
Below is a table that shows the amount of herbs needed. The minimum = amount column shows the minimum amount needed if you would get a skill p= oint every time you make something. However at some point a recipe will = be yellow or even green when you make something so you won't always get = a skill point. The estimated amount column deals with this, so try to ge= t the estimated amount of herbs on your storage character. If you are bu= ying all the herbs you need from the auction house, I suggest getting th= e minimum amount and only buy more when needed.

Component Minimum Amount Estimated Amount
Peacebloom 60 (3 stacks) 60 (3 stacks)
Silverleaf 60 (3 stacks) 60 (3 stacks)
Mageroyal 15 (1 stacks) 20 (1 stacks)
Briarthorn 80 (4 stacks) 90 (5 stacks)
Stranglekelp 40 (2 stacks) 50 (3 stacks)
Bruiseweed 30 (2 stacks) 35 (2 stacks)
Wild Steelbloom 5 (1 stacks) 10 (1 stacks)
Kingsblood 30 (2 stacks) 40 (2 stacks)
Liferoot 30 (2 stacks) 40 (2 stacks)
Goldthorn 45 (3 stacks) 50 (2 stacks)
Khadgar's Whisker 15 (1 stacks) 20 (1 stacks)
Sungrass 60 (3 stacks) 70 (4 stacks)
Blindweed 30 (2 stacks) 35 (2 stacks)
Arthas' Tears 20 (1 stacks) 25 (2 stacks)
Golden Sansam 40 (2 stacks) 60 (3 stacks)
Mountain Silversage 20 (1 stacks) 30 (2 stacks)

Getting from 1 to 50
Getting from 1 to 50 is easy enough. Make 60 minor healing potions. = This should get you to skill 60. You need at least skill 55 for the next= step; so don't worry if you didn't get to 60. Keep the minor healing po= tions, you will need them later.
Once you hit 50 talk to the appropriate trainer to become Journeyman= Alchemist. You have to be level 10 to become Journeyman Alchemist.
This table shows the different recipes used to get from 0 to 50.

Skill Item From - To
1 Minor Healing Potion 0 - 60 (60)

Getting from 50 to 125
Use the minor healing potions made earlier to make lesser healing po= tions to get to 110. If you didn't reach 110, make elixirs of wisdom unt= il you do.
At 110 you can train the healing potion recipe. Make those until ski= ll 125.
Once you hit 125 talk to the appropriate trainer to become Expert Al= chemist. You have to be level 20 to become Expert Alchemist.
This table shows the different recipes used to get from 50 to 125.

Skill Item From - To
55 Lesser Healing Potion 60 - 110 (50)
90 Elixir of Wisdom 105 - 110 (5)
110 Healing Potion 110 - 125 (15)

Getting from 125 to 200
Make some more healing potions to get to skill 140. Make lesser mana= potions to get to 155, greater healing potions to get to 185 and elixir= s of agility to get to 200.
Once you hit 200 talk to the appropriate trainer to become Artisan A= lchemist. You have to be level 35 to become Artisan Alchemist.
This table shows the different recipes used to get from 125 to 200.


Skill Item From - To
110 Healing Potion 125 - 140 (15)
120 Lesser Mana Potion 140 - 155 (15)
155 Greater Healing Potion 155 - 185 (30)
185 Elixir of Agility 185 - 200 (15)

Getting from 200 to 265
Make some more elixirs of agility to get to 210. Make elixirs of gre= ater defence until 215 and then make superior healing potions until 230.= Make elixirs of detect undead to get to 250 and elixir of greater agili= ty to get to 265.
This table shows the different recipes used to get from 200 to 265.

Skill Item From - To
185 Elixir of Agility 200 - 210 (10)
195 Elixir of Greater Defence 210 - 215 (5)
215 Superior Healing Potion 215 - 230 (15)
230 Elixir of Detect Undead 230 - 250 (20)
240 Elixir of Greater Agility 250 - 265 (15)

Getting from 265 to 300
Although you can get to 300 using the elixir of detect demon recipe,= the Gromsblood needed is expensive when bought from the auction house s= o I decided to use vendor available recipe's to get from 265 to 300.
Get the superior mana potion recipe from Ulthir in Darnassus or Alge= rnon in Undercity and the major healing potion recipe from Evie Whirlbre= w in Everlook.
Make superior mana potion to get to skill 285 and major healing poti= ons to get to 300.
Congratulations, you now have 300 skill in alchemy.
This table shows the different recipes that are available through ve= ndors to get from 265 to 300.
Skill Item From - To
260 Superior Mana Potion 265 - 285 (20)
275 Major Healing Potion 280 - 300 (20)

This table shows who and where the different vendors are for the pre= viously mentioned recipe's.

What Who Where
Superior Mana Potion Ulthir (Alliance Faction)
Algernon (Horde Faction) Darnassus
Undercity
Major Healing Potion Evie Whirlbrew (Neutral) Everlook in Winterspri= ng = = = =

[ Post edited by Ardus ]

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  • Anetheron
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  • 1. Re:= Profession 1-300 Guides  |  08/31/2006 06:19:35 PM= UTC
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Blacksmithing Guide by Willhelm on US-Argent Dawn

Original post here: http:= //forums.worldofwarcraft.com/thread.aspx?FN=3Dwow-professions&T=3D1&= amp;P=3D4

Raising Blacksmith Skill

You will want to equip yourself and your friends as your skill rises= . If you keep your skill at 25 plus five times your level then you will = always be able to make items you can equip at their minimum level. Outsi= de of the items you make because you want to, or to fulfil the Blacksmit= h quests, there are a series of minimum-material items you can make to a= dvance your skill, mostly consisting of stone, misc. items, and some low= -material armour items.

Apprentice Blacksmithing Path:

This is done mostly with stone, saving your copper and bronze bars u= ntil later except when you need to equip yourself or your friends or cli= ents. Make Rough Sharpening Stones (turns green at 15 and grey at 55) un= til you reach 25 and learn Rough Grinding Stones. (Save and use those Sh= arpening Stones as a combat buff.) Make Rough Grinding Stones (turns gre= en at 45 and grey at 85) until you reach skill 65, keeping them for use = later in making other items. Make Coarse Sharpening Stones (green when l= earned at 65, grey at 80) until you reach 75 and are a Journeyman. Coppe= r items useful as skillups include Copper Bracers (2 copper bars, green = at 20), Copper Chain Pants (4 copper bars, green at 50) and Copper Chain= Belt (6 copper bars, green at 75).

Journeyman Blacksmithing Path:

At 75 you learn Coarse Grinding Stone, which are green when learned.= Make those until they turn grey at 100 and save them for making further= items. Turn any tin and copper into bronze bars but save them. Make Sil= ver Rods until they turn green at 105 (and sell them to Enchanters) then= make Rough Bronze Leggings (with your saved bronze bars) until they tur= n green at 145 or even to grey at grey at 175. These take 6 Bronze Bars = and sell to the vendors for 9.62 s each, so if you can buy stacks of 20 = Bronze Bars for 30 s or less, you can actually make a profit while you s= kill up. Also at 125 you learn Heavy Grinding Stone. Make these until th= ey turn grey at 150 and keep them for making other items. If you are abl= e to learn the Deadly Bronze Poniard dropped plan at 125 then you can ma= ke and sell it at a profit until it turns green at 155 and grey at 185. = The Patterned Bronze Bracer (green at 150) is required for a Badlands qu= est. At 145 you learn to make your first rare (blue) item, the Shining S= ilver Breastplate (green at 175) which sells well.

Expert Blacksmithing Path:

Beginning at 150, make Rough Bronze Leggings until they turn grey at= 175. Iron Buckles are easy but turn grey at 155, while Golden Rods turn= green at 155 and grey at 160. Golden skeleton keys are green when learn= ed and grey at 170. You will want to equip yourself and friends with the= Green Iron Set and that will provide some skillups. If you are lucky en= ough to learn the Iron Shield Spike plan at 150 then you can make and se= ll these at a good profit until they turn green at 180 and grey at 210. = Another profitable drop is the Iron Counterweight, green at 190 and grey= at 210. At 200 you learn Solid Grinding Stone so make those until they = turn grey at 210. To get from 210 to 225, make Golden Scale Bracers to 2= 15, then make Steel Plate Helms to 225. You will also be equipping yours= elf with the Golden Scale armour set and the Moonsteel Broadsword is req= uired for a quest in Duskwallow Marsh. A number of expert weapons and ar= mours are saleable, including the rare Green Iron Hauberk at 180 (green = at 205, grey at 230).

Artisan Blacksmithing Path:

At 225 make Steel Plate Helms until it turns green at 235. Then make= Mithril Spurs to 250 (turns green at 255). At 250 make Dense Sharpening= Stones until they turn grey at 260. The Heavy Mithril and Ornate Mithri= l armour items are good for their level, so you can also skill up some o= n making the mithril items for the Mithril Order quests. The Ornate Mith= ril Boots are popular with warriors for their remove root effect and the= y (and the Ornate Mithril Helm) turn green at 265. Go back to Mithril Sp= urs (which are readily saleable) until they turn grey at 275 and then ma= ke Thorium Bracers to 280. Now make Thorium Helms to 300. An alternative= is the Imperial Plate armour set, starting with the Imperial Plate Belt= and Shoulders at 265, Bracers at 270, and then Helm and Boots at 295. W= hile these use more thorium than the Thorium armour items, they can be s= old for a profit even if you buy the materials.

Specialty Path:

As an Armorsmith or Weaponsmith you can skill up making the items fo= r your specialty Quest. Be sure to make them as soon as you learn them, = and save the items to turn in for the quest, so you get your skillups. A= n Armorsmith can then skill up with Truesilver Gauntlets until they turn= green at 245 (or grey at 265) and Truesilver Breastplate until it turns= green at 265 (or grey at 285). Those are both saleable items. A Weapons= mith can gain skillups with the Shatterer, Phantom Blade, Blight and Tru= esilver Champion, as these are also saleable.

Comments:

There is no one best path up because it depends on which dropped pla= ns you get a hold of, which specialty you take, and which items you can = make for guild mates or sell that give skillups, which will vary by guil= d and server. It also depends on whether you learn every plan going up o= r only the bare minimum because you are trying for a truly lowest cost o= r fastest power-levelling run up to 300. The path I outlined is a fairly= optimal approach but it does include obtaining some dropped plans at th= e right times.

The faster you try to skill up the more it will cost you because you= are likely going to have to vendor much of it. The market can only abso= rb so much of any one item. Whenever possible, spread out the items you = make over time or make a variety so that you do not overload the market.= If you want to minimize cost by selling your items, look at the Auction= House to see which desirable green or blue items that give skillups are= lacking or in short supply and go for them, bypassing those that are in= large supply already. Remember that an item that costs 2 g to make is b= etter than one that costs 1 g to make if you can sell the first for a pr= ofit but the second sells for a loss.

An example of this is the Imperial Plate Armour set, all of which (e= xcept bracer) can be sold for a profit while the cheaper Thorium or Radi= ant armour items use less materials but do not sell.

Another way to help yourself is to have one of your characters be an= Enchanter and disenchant any green item that won't sell, since you can = usually then sell the resulting reagents for more than the vendor would = pay for the original item. This can often make it better to make more co= stly green items rather than the less costly white items, since you cann= ot disenchant the white items.

New Blacksmith Plans:

A new plan is dropped by Garr in Molten Core: Elemental Sharpening S= tone. The rare plan is Bind on Pickup, so this will be a truly rare plan= . I note that the plan does not specify sharp weapons, so I wonder if it= applies to all weapons or if there is also an Elemental Whetstone plan = out there.

Elemental Sharpening Stone [300] Use: Increase critical chance on a = melee weapon by 2% for
30 minutes, Requires Level 50 (uncommon)(Rare dropped Bind on Pickup= plan from Garr in MC)
- 2 Elemental Earth, 3 Dense Stone (2.5 s)

Another new plan is:

Helm of the Great Chief [300 Armoursmith] 292 AC, +12 Stamina, +30 S= pirit, L 56, Mail (Rare)(Rare drop)
- 40 Thorium Bars, 4 Enchanted Thorium Bars, 60 Jet Black Feathers, = 6 Large Opals, 2 Huge Emeralds (242.85 s)

This has dropped from Lord Kazzak and from Risen Warrior.

Sulfuron Hammer:

You get the plan by turning in a Sulfuron Ingot to Lokhtos Darkbarga= iner in the BRD bar. No reputation is required. Sulfuron Ingots are drop= ped by Golemagg the Incinerator, Molten Core Boss, at a 16% rate ( once = in 6 kills). When the Sulfuron Ingot is in your inventory, you will be g= iven a new dialogue option with Lohktos Darkbargainer. Follow this dialo= gue through to obtain the Thorium Brotherhood Contract. http://= wow.allakhazam.com/db/item.html?witem=3D18628

Once you have the Contract, speak with him again to turn in the Cont= ract and the Sulfuron Ingot for the plans.

Sulfuron Hammer [300] 2H Hammer (143-239) Spd 3.00, Proc: Hurl fiery= ball for 83-101 fire + 16 damage over 8 sec., L 60, 63.7 dps, (Epic, Bi= nd on Equip)(Unique BoE plan sold by Lokhtos Darkbargainer in BRD bar fo= r 1 Sulfuron Ingot via the Thorium Brotherhood Contract)
- 8 Sulfuron Ingots, 20 Dark Iron Bars, 50 Arcanite bars, 25 Essence= of Fire, 10 Blood of the Mountain, 10 Lava Core, 10 Fiery Core.
http://wow.allakhazam.com/item.html?witem=3D17193

That only requires Artisan Blacksmith, however the materials require= d are extreme. However, there is a reason to make it. You gather the mat= erials to make the Sulfuron Hammer and then kill Ragnaros and get the Ey= e of Sulfuras drop (6% drop chance)(http://wow.allakhazam.com/item= .html?witem=3D17204)

You can then combine the Sulfuron Hammer and the Eye of Sulfuras to = make this Legendary 2H Hammer:

Sulfuras, Hand of Ragnaros 2H Mace (223-372) Spd 3.70, +12 Strength,= +12 Stamina, +30 Fire Resistance, Proc: Fireball for 273-333 Fire + 75 = fire over 10 sec., Equip: Deals 5 Fire to an attacker who hits you with = a melee attack., L 60, 80.4 DPS (Legendary, Bind on Pickup)
Mouseover: http://homepages.ihug.co.nz/~jacknife/sulfuras2= cb.jpg
Screenshot: http://img202.echo.cx/img202/3407/sulfuras4wm.jpg<= /a>

I gather that this is not a Blacksmith plan and that anyone can turn= in a Sulfuron Hammer and the Eye of Sulfuras to get Sulfuras. The Sulfu= ron Hammer is not BoP so it can be made and then transferred. = = = = = =
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  • Anetheron
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  • 2. Re:= Profession 1-300 Guides  |  08/31/2006 06:20:38 PM= UTC
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Fishing and Cooking 1 to 300 Guide by Highlander on EU-Terenas Thats= me!

Thought I'd put together a fishing and cooking guide, as I see a lot= of people asking about both.

If you want to just level up your cooking then you can use my cookin= g guide found here: http://forums-en.wow-europe.com/thread.aspx?fn=3Dwow-t= radeskills-en&t=3D40545&p=3D1&tmp=3D1#post40561
Be warned though, that it is more expensive to just do your cooking.=

For more information on Fishing, checkout Razorfold's excellent guid= e on the US forums: http://forums.worldofwarcraft.com/thread.aspx?fn=3Dwo= w-professions&t=3D305128&p=3D1&tmp=3D1#post305128

Firstly let me put the next sentence in capitals as it's a fairly im= portant concept to grasp.

IT DOES NOT MATTER WHERE YOU FISH, YOUR SKILL UP RATE WILL NOT CHANG= E. YOUR SKILL UP RATE IS DETERMINED BY THE NUMBER OF SUCCESSFUL CATCHES,= NOT BY THE AREA YOU FISH IN OR BY THE QUALITY OF FISH THAT YOU CATCH

*NEW* Skill Up Formula
You skill up by number of succesful catches. The equation is apx. as= follows: (current unmodified fishing level - 75) / 25 =3D total # of fi= sh required to level, with a minimum of 1 fish per catch. (see below for= table)
Originally posted by Noressa on the US forums

So, with that knowledge, you'll realise that you can skill up fishin= g from 1 to 300 by fishing the water of your factions city. The reason f= or the different locations mentioned in this guide, is for you to be abl= e to skill up your cooking aswell.

I've combined both fishing and cooking in this guide, as they compli= ment each other very well and if your going to skill up your fishing, yo= u might aswell skill up your cooking with all the fish you'll be catchin= g.

N.B. it will take you a minimum of 11 hours to complete this, but mo= re likely about 14-15.

Also, please be aware that this is not a fully comprehensive guide t= o both cooking and fishing and was never intended to be. The sole purpos= e of this guide is to level up your cooking and fishing in the quickest = way possible. If you want a guide that covers almost everything about th= ese two skills then please check out Draznar's excellent guides here:

Fishing - http://wow.toshimo.com/viewtopic.php?t=3D272
Cooking - http://wow.toshimo.com/viewtopic.php?t=3D273



So let's start:

Go to your fishing trainer and cook and pick up Fishing and Cooking = skills.
Buy a fishing rod and a stack of shiny baubles (a lure that adds +25= to your fishing skill).
Your now ready to begin.

Horde

Best place to start is in Bloodhoof Village in Mulgore.
Go speak to Harn Longcast and buy Brilliant Smallfish and Longjaw Mu= d Snapper recipes off of him. Now start fishing in Stonebull Lake.
Equip your rod and then apply the shiny bauble lure to it, as this w= ill make catching fish easier.You'll want to catch about 60 Brilliant Sm= allfish and this should take about 40 minutes. You'll find that by the t= ime you have caught 60 Brilliant Smallfish, you'll also have about 30 Lo= ngjaw Mud Snappers. Once you have 60, cook them. You can either build yo= ur own fire or jog back to Harn Longcast and use the fire in front of hi= m. Cook the Brilliant Smallfish, then at level 50 start cooking Longjaw = Mud Snappers (after learning the recipe you bought earlier).
You'll need to go and catch Longjaw Mud Snappers now and the best pl= ace for these is the pond in Orgrimmar by Lumark the Fishing trainer (I = know you've been catching quite a few where you are, but the "drop = rate" is a lot better in Orgrimmar).
Between levels 50 and 75 go learn journeyman fishing and cooking.
You'll now need to catch about 30 Longjaw Mud Snappers to get your c= ooking up to 100.
Now go to Tarren Mill in Hillsbrad and buy Bristle Whisker Catfish r= ecipe off of Derak Nightfall.
Go to the river to the East of Tarren Mill and fish for Bristle Whis= ker Catfish. Depending on your cooking level, your going to need about 8= 0-100 of these to get it up to 175.
Bewtween levels 125 and 150 go to Shadowprey Village in Desolace and= buy Expert Cookbook. You'll need to go to Booty Bay and buy a book for = your Fishing level. Speak to Old Man Heming and buy the book Expert Fish= ing: The Bass and You.
Once your up to 175 cooking, go to Shadowprey Village in Desolace. S= peak to Wulan and buy Mithril Head Trout recipe and start fishing on the= pier there. Your going to need about 60 of these to get your cooking up= to level 225.

At this point you should now have level 225 fishing and level 225 co= oking. If your not level 35 yet, then this is as far as you can go. If y= ou are level 35+ then you have two quests to complete before you can con= tinue.

First quest: Cooking
Requirements: Level 35, 225 Cooking.

Go to Gadgetzan in Tanaris and speak to Dirge Quikcleave. He is in t= he tavern. He'll want you to bring him 12 Giant Eggs, 10 Zesty Clam Meat= and 20 Alterac Swiss. You should actually be able to buy the eggs and c= lam meat off of AH, but in case you can't here's where to find them. Now= according to the quest Giant Eggs drop off of Rocs in Tanaris or any la= rge bird. The best place I found for the eggs, was the owlbeast in The H= interlands. Only needed to kill about 20 of these to get my 12 eggs. The= y are about level 43 ish, so if your not that high a level, get help or = wait till you can handle them. The clam meat comes from clams, naturally= ! Well to save you swimming around the sea looking for clams, your bette= r off killing turtles at Steamwheedle Port or Raventusk Village. The dro= p rate is quite high and you'll have your clam meat in no time. The leve= ls are 41 ish for Steamwheedle Port and 49-50 for Raventusk Village. The= Alterac Swiss is the easiest part. Go to Freewind Post in Thousand Need= les and buy them off of the Inn Keeper. Hand them all in and you'll get = your Artisan Cooking.

Second Quest: Fishing
Requirements: Level 35, 225 Fishing.

You need to go and find Nat Pagle in Dustwallow Marsh. He is standin= g on a small island to the West of Theramore (58,60). He'll ask you to c= atch four rare fishes for him. This quest is actually really easy and th= e only hard part is the amount of travelling involved.The fish you need = to catch are:

Feralas Ahi - If you ride out West from Camp Mojache and fish the Ve= rdantis River where the small bridge is by the Ogres, you'll soon catch = one.

Sar'theris Striker - Ride a little South out of Shadowprey Village a= nd your there. Make sure the area comes up as Sar'theris Strand.

Savage Coast Blue Saffin - Just outside Grom'gol Base Camp. Make sur= e the area comes up as Savage Coast.

Misty Reed Mahi Mahi - Directly East from Stonnard. Just avoid the M= urlocs.

You should catch these fish within 5 to 10 casts at each location. S= o it wont take long. The best order I've found to do this quest in is; (= assuming you don't already have all the flightpaths) From Dustwallow, ri= de to the Great Lift and then head West through Thousand Needles to Camp= Mojache in Feralas - From Feralas, ride North West into Desolace and on= to Shadowprey Village - From Desolace, fly to Thunderbluff - Fly to XR -= Fly to Orgrimmar - Get Zeppelin to Grom'Gol Base Camp - Ride North to D= uskwood - Ride East to Deadwind Pass - Ride through Deadwind Pass to Swa= mp of Sorrows.
Now go back to Nat and get your Artisan Fishing.
There is apparently a bug with this quest, if go away from Nat BEFOR= E getting your fishing level to 226, the quest can bug and you'll be stu= ck on 225 for good. Didn't happen to me, but I've seen a few posts from = people who it's happened to.

Ok, so your now at level 225 in both cooking and fishing and you've = done your Artisan quests. Time for the home stretch.

Go to Steamwheedle port and speak to Gikkix, You'll want to buy the = following two recipes: Spotted Yellowtail and Poached Sunscale Salmon.
Now go to Raventusk Village in the Hinterlands and fish for Spotted = Yellowtails. You'll need about 30 to get your cooking from 225 to 250.
Now go to Bloodvenom Falls in Felwood and fish for Sunscale Salmon. = You'll need about 30 to get your cooking from 250 to 275.
Now go to Camp Mojache in Feralas and speak to Sheendra Tallgrass an= d buy the recipe for Mightfish Steak. Whilst your there buy about 40 Hot= Spices and 40 Soothing Spices as your going to be making the food that = you will want as a level 60 (without going into instances that is). It g= ives a +10 stamina buff for 15mins which is always helpful.
Now go to Scalebeard's Cave in Azshara (its one of the islands to th= e East) and fish for Mightfish. You'll need about 30 to get your cooking= from 275 to 300. You may need to bring some lures with you at this poin= t, as your cooking will level up faster than your fishing and Azshara is= a 250+ fishing zone. Once your cooking is a 300, keep fishing till you'= ve maxed out that too. It will take 7 to 10 catches to get one skill up = at this point, so take your time.


Alliance

Best place to start is in Elwynn Forest.
Go speak to Tharynn Bouden in Goldshire and buy the recipes for Bril= liant Smallfish and Longjaw Mud Snappers. Now start fishing in Crystal L= ake.
You'll want to catch about 60 Brilliant Smallfish to get your cookin= g from 1 to 50.
Now go to Stormwind City and fish the canals for Longjaw Mud Snapper= s. You'll need about 50 of them to raise your cooking to 100.
Between levels 50 and 75 go learn journeyman fishing and cooking.
Now go to Southshore and speak to Lindea Rabonne and buy the recipes= for Bristle Whisker Catfish and Mithril Head Trout.
Go to the river to the east of Southshore and fish for Bristle Whisk= er Catfish. You'll need about 80-100 of these to get your cooking to lev= el 175.
Bewtween levels 125 and 150 go to Shandrina by Mystral Lake in Ashen= vale and buy Expert Cookbook. You'll need to go to Booty Bay and buy a b= ook for your Fishing level. Speak to Old Man Heming and buy the book Exp= ert Fishing: The Bass and You.
Now go to the Lakes outside Stromgarde Keep in Arathi Highlands and = fish for Mithril Head Trout. Your going to need about 60 of these to get= your cooking up to level 225.

At this = = = = = =
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  • 3. Re:= Profession 1-300 Guides  |  08/31/2006 06:21:53 PM= UTC
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=
point you should now have level 225 fishing and level 225 cooking. I= f your not level 35 yet, then this is as far as you can go. If you are l= evel 35+ then you have two quests to complete before you can continue.

First quest: Cooking
Requirements: Level 35, 225 Cooking.

Go to Gadgetzan in Tanaris and speak to Dirge Quikcleave. He is in t= he tavern. He'll want you to bring him 12 Giant Eggs, 10 Zesty Clam Meat= and 20 Alterac Swiss. You should actually be able to buy the eggs and c= lam meat off of AH, but in case you can't here's where to find them. Now= according to the quest Giant Eggs drop off of Rocs in Tanaris or any la= rge bird. The best place I found for the eggs, was the owlbeast in The H= interlands. Only needed to kill about 20 of these to get my 12 eggs. The= y are about level 43 ish, so if your not that high a level, get help or = wait till you can handle them. The clam meat comes from clams, naturally= ! Well to save you swimming around the sea looking for clams, your bette= r off killing turtles at Steamwheedle Port or Raventusk Village. The dro= p rate is quite high and you'll have your clam meat in no time. The leve= ls are 41 ish for Steamwheedle Port and 49-50 for Raventusk Village. The= Alterac Swiss is the easiest part. Go to the Inn in Goldshire, Elwynn F= orest and buy them off of the Bartender. Hand them all in and you'll get= your Artisan Cooking.

Second Quest: Fishing
Requirements: Level 35, 225 Fishing.

You need to go and find Nat Pagle in Dustwallow Marsh. He is standin= g on a small island to the West of Theramore (58,60). He'll ask you to c= atch four rare fishes for him. This quest is actually really easy and th= e only hard part is the amount of travelling involved.The fish you need = to catch are:

Feralas Ahi - West from Camp Mojache. Fish the Verdantis River where= the small bridge is by the Ogres, you'll soon catch one.

Sar'theris Striker - South or North or Shadowprey Village. Make sure= the area comes up as Sar'theris Strand.

Savage Coast Blue Saffin - Just outside Grom'gol Base Camp. Make sur= e the area comes up as Savage Coast.

Misty Reed Mahi Mahi - Directly East from Stonnard. Just avoid the M= urlocs.

You should catch these fish within 5 to 10 casts at each location. S= o it wont take long. I haven't done this quest on my Alliance character,= so I'm not sure of the best order in which to do them.
Now go back to Nat and get your Artisan Fishing.
There is apparently a bug with this quest, if go away from Nat BEFOR= E getting your fishing level to 226, the quest can bug and you'll be stu= ck on 225 for good. Didn't happen to me, but I've seen a few posts from = people who it's happened to.

Go to Steamwheedle port and speak to Gikkix, You'll want to buy the = following two recipes: Spotted Yellowtail and Poached Sunscale Salmon.
Either fish for Spotted Yellowtails at Steamwheedle Port or go to Ra= ventusk Village (well not to it, just a little North of it) for the slig= htly better drop rate. You'll need about 30 to get your cooking from 225= to 250.
Now go to Bloodvenom Falls in Felwood and fish for Sunscale Salmon. = You'll need about 30 to get your cooking from 250 to 275.
No go and speak to Vivianna in The Feathermoon Stronghold and buy th= e recipe for Mightfish Steak. Whilst your there buy about 40 Hot Spices = and 40 Soothing Spices as your going to be making the food that you will= want as a level 60 (without going into instances that is). It gives a += 10 stamina buff for 15mins which is always helpful.
Now go to Scalebeard's Cave in Azshara (its one of the islands to th= e East) and fish for Mightfish. You'll need about 30 to get your cooking= from 275 to 300. You may need to bring some lures with you at this poin= t, as your cooking will level up faster than your fishing and Azshara is= a 250+ fishing zone. Once your cooking is a 300, keep fishing till you'= ve maxed out that too. It will take 7 to 10 catches to get one skill up = at this point, so take your time.


Skill Up Table

Format =3D Current Fishing Level - Average Number of Successful Catc= hes Required to Gain a Skill Up

100 - 2
115 - 3
140 - 4
165 - 5
190 - 6
215 - 7
240 - 8
265 - 9
290 - 10 = = =

[ Post edited by Ardus ]

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  • 4. Re:= Profession 1-300 Guides  |  08/31/2006 06:24:31 PM= UTC
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=
Enchanting 1 to 300 Guide by Ithilian on EU - Shadowsong

http://www.xs4all.nl/%7Ebrt/wow/guides/skillupench= anting.html

Enchanting 1 to 300 Guide

About this guide
This guide will show you how to get your enchanting skill up from 0 = to 300. The guide will only use recipe's available at a trainer until 26= 5 and vendor available recipe's from 265 to 300.
This guide only uses recipes that require components aquired through= disenchanting. Shards will be avoided as much as possible, since they a= re difficult to get.
This guide does not tell you how to get all the different recipe's f= rom quests, vendors or drops. What you do once you hit 300 is entirely u= p to you.
This guide is primarily aimed at those who want to switch profession= at high level or have high level alts, friends or guildmembers.

Preparation
You are going to need a lot of dust, essences and some shards. Creat= e two alt storage characters, level one of the storage characters up to = 5, so she can become an enchanter and send green items to her for disenc= hanting. Send green items to the other storage character. Since disencha= nting will also give a skill point, these green items will be used to di= senchant later. Use the ingame mail system to send everything to the sto= rage characters. Don't forget to send some gold to the storage character= s, so they can send everything back.
Ofcourse you want to know at which level a green item gives what. Be= low is a list taken from Jaywu's Enchanting FAQ.
Dust and Essence:
Generally the dust is from armor and the essence is from weapons, th= ough it can randomly be anything.
Level 01-10: A little strange dust/lesser magic essence.
Level 11-15: Much strange dust/greater magic essence.
Level 16-20: Much strange dust/lesser astral essence.
Level 21-25: Little soul dust/greater astral essence.
Level 26-30: Much soul dust/lesser mystic essence.
Level 31-35: Little vision dust/greater mystic essence.
Level 36-40: Much vision dust/lesser nether essence.
Level 41-45: Little dream dust/greater nether essence.
Level 46-50: Much dream dust/lesser eternal essence.
Level 51-55: Little illusion dust/greater eternal essence.
Level 56-60: Much illusion dust/greater eternal essence.
Shards:
Shards come from blue or purple items (they can come from greens, bu= t don't count on it).
Level 01-20: Small glimmering.
Level 21-25: Large glimmering.
Level 26-30: Small glowing.
Level 31-35: Large glowing.
Level 36-40: Small radiant.
Level 41-45: Large radiant.
Level 46-50: Small brilliant.
Level 51-60: Large brilliant.
Once you have all the components collected everything has to be send= back to your main character. The mailbox only shows the first 50 items = you have in the mail. It also puts the last item send to you on top. So = to avoid complications send the components you need first last: i.e. the= green items to disenchant are needed first, so these are the last to be= send back to your main, after strange dust and magic essences, which ar= e needed next, and the other dusts and essences.
To learn recipe's from a trainer costs gold. The amount of gold need= ed is aproximately 20 to 25 gold if you disenchant all of the dust, esse= nces and shards. If you want to buy everything you need from the auction= house expect to spend upwards to 1000 gold (including the arcanite rod)= . This does not include gold for recipe's from vendors or the auction ho= use.
To enchant something requires runed rods, such as a runed silver rod= . To make those runed rods you need normal rods. For example; to make a = runed silver rod you need a silver rod. The following rods are needed; c= opper rod, silver rod, golden rod, truesilver rod and arcanite rod. The = copper rod is sold by vendors and the other rods are made by blacksmiths= . Find a blacksmith who can make the rods for you or check the auction h= ouse and get them. The arcanite rod is expensive. Making a runed arcanit= e rod is also expensive. Since it is not needed for this guide, but only= for the highlevel enchants, you may want to postpone getting one if you= are strapped for gold.
Below is a table that shows the amount of dust, essences and shards = needed. The minimum amount column shows the minimum amount needed if you= would get a skill point every time you enchant something. However at so= me point a recipe will be yellow or even green when you enchant somethin= g so you won't allways get a skill point. The estimated amount column de= als with this, so try to get the estimated amount of dust, essences and = shards on your storage character. The numbers in the estimated amount co= lumn are rounded up to full stacks of whatever the component stacks up t= o. The numbers in the table do not take into account the disenchanting o= f items to get the first skill points. If you buy everything you need fr= om the auction house i suggest getting the minimum amount and only buy m= ore when needed.
Component Minimum Amount Estimated Amount
Strange Dust 153 (16 stacks) 180 (18 stacks)
Soul Dust 75 (8 stacks) 90 (9 stacks)
Vision Dust 156 (16 stacks) 170 (17 stacks)
Dream Dust 290 (29 stacks) 320 (32 stacks)
Illusion Dust 82 (9 stacks) 90 (12 stacks)
Lesser Magic Essence 11 (2 stacks) 15 (2 stacks)
Greater Magic Essence 18 (2 stacks) 25 (3 stacks)
Lesser Astral Essence 10 (1 stacks) 15 (2 stacks)
Greater Astral Essence 2 (1 stacks) 2 (1 stacks)
Lesser Mystic Essence 20 (2 stacks) 25 (3 stacks)
Greater Mystic Essence 2 (1 stacks) 2 (1 stacks)
Lesser Nether Essence 10 (1 stacks) 15 (2 stacks)
Greater Nether Essence 20 (2 stacks) 25 (3 stacks)
Lesser Eternal Essence 0 (0 stacks) 0 (0 stacks)
Greater Eternal Essence 4 (1 stacks) 4 (1 stacks)
Small Glimmering Shard 0 (0 stacks) 0 (0 stacks)
Large Glimmering Shard 0 (0 stacks) 0 (0 stacks)
Small Glowing Shard 0 (0 stacks) 0 (0 stacks)
Large Glowing Shard 0 (0 stacks) 0 (0 stacks)
Small Radiant Shard 0 (0 stacks) 0 (0 stacks)
Large Radiant Shard 0 (0 stacks) 0 (0 stacks)
Small Brilliant Shard 4 (1 stacks) 4 (1 stacks)
Large Brilliant Shard 2 (1 stacks) 2 (2 stacks)
Shadowgem 1 (1 stacks) 1 (1 stacks)
Iridescent Pearl 1 (1 stacks) 1 (1 stacks)
Black Pearl 1 (1 stacks) 1 (1 stacks)
Golden Pearl 1 (1 stacks) 1 (1 stacks)
Copper Rod 1 (1 stacks) 1 (1 stacks)
Silver Rod 1 (1 stacks) 1 (1 stacks)
Golden Rod 1 (1 stacks) 1 (1 stacks)
Truesilver Rod 1 (1 stacks) 1 (1 stacks)
Arcanite Rod 1 (1 stacks) 1 (1 stacks)

Getting from 1 to 50
Earlier I wrote that you need runed rods to enchant something. The f= irst rod needed is the runed copper rod. So make a runed copper rod to g= et your first skill point.
Disenchanting items will get you a skill point. Send the green items= you stored on a storage character to your main and disenchant them.
If you were not able to reach 50 with disenchanting, enchant a brace= r with minor health to get to skill 50. You can enchant the same bracer = over and over again. An annoying window will pop up each time asking if = you are sure to overwrite the existing enchant. Just click yes to do so.=
Once you hit 50 talk to the appropriate trainer to become Journeyman= Enchanter. You have to be level 10 to become Journeyman Enchanter.
This table shows the different recipes used to get from 0 to 50.
Skill Yellow Grey Item Components From - To Components needed
1 5 10 Runed Copper Rod 1x Copper Rod,1x Strange Dust,1x Lesser Magi= c Essence 0 - 1 (1) 1x Copper Rod,1x Strange Dust,1x Lesser Magic Essenc= e
1 70 110 Enchant Bracer - Minor Health 1x Strange DustRequired:Runed= Copper Rod 2 - 50 (49) 49x Strange Dust
Getting from 50 to 125
Enchant the bracer some more with minor health to get to 75. Now enc= hant the bracer with minor deflection to get to 85.
Enchant a bracer with minor stamina to get to 100.
At 100 you can make a runed silver rod, which you need later on, so = make one now and get a skill point.
Enchant the bracer some more with minor stamina to get to 105, a bra= cer with minor agility to get to 120 and a shield with minor stamina to = get to 125.
Once you hit 125 talk to the appropriate trainer to become Expert En= chanter. You have to be level 20 to become Expert Enchanter.
This table shows the different recipes used to get from 50 to 125.
Skill Yellow Grey Item Components From - To Components needed
1 70 110 Enchant Bracer - Minor Health 1x Strange DustRequired:Runed= Copper Rod 50 - 75 (25) 25x Strange Dust
20 80 120 Enchant Bracer - Minor Deflection 1x Lesser Magic Essence,= 1x Strange DustRequired:Runed Copper Rod 75 - 85 (10) 10x Lesser Magic E= ssence,10x Strange Dust
50 100 140 Enchant Bracer - Minor Stamina 3x Strange DustRequired:Ru= ned Copper Rod 85 - 100 (15)101 - 105 (4) 45x Strange Dust12x Strange Du= st
80 115 155 Enchant Bracer - Minor Agility 2x Strange Dust,1x Greater= Magic EssenceRequired:Runed Copper Rod 105 - 120 (15) 30x Strange Dust,= 15x Greater Magic Essence
100 130 170 Runed Silver Rod 1x Silver Rod,6x Strange Dust,3x Greate= r Magic Essence,1x Shadowgem 100 - 101 (1) 1x Silver Rod,6x Strange Dust= ,3x Greater Magic Essence,1x Shadowgem
105 130 170 Enchant Shield - Minor Stamina 1x Lesser Astral Essence,= 2x Strange DustRequired:Runed Copper Rod 120 - 125 (5) 5x Lesser Astral = Essence,10x Strange Dust

Getting from 125 to 225
Enchant the shield some more with minor stamina to get to 130. Encha= nt a bracer with lesser stamina to get to 150.
At 150 you can make a runed golden rod, which you need later on, so = make one now and get a skill point.
Enchant a bracer with lesser stamina to get to 160. Enchant a shield= with lesser stamina or boots with lesser agility to get to 165. Enchant= a bracer with spirit to get to 185 and a bracer with strength to get to= 200.
Allthough you can become artisan enchanter once you hit 200 it is be= tter to max to 225 first, since the trainer for artisan enchanter is ins= ide an instance. I will get back on this in the next chapter. You have t= o be level 35 to become Artisan Enchanter.
At 200 you can make a runed truesilver rod, which you need later on,= so make one now and get a skill point.
E = = =

[ Post edited by Ardus ]

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Click to search for PvP Rank','#ffffff')"; onmouseout= =3D"hideddrivetip()"> 3D""
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  • Anetheron
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  • 5. Re:= Profession 1-300 Guides  |  08/31/2006 06:25:44 PM= UTC
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    = = = = = = = = = = = 3D"quote" 3D"repl= = =
=
Engineering 1 to 300 Guide by Darksicarius on US-Azgalor

Okay. I decided to pick up engineering, Here's the guide that I crea= ted last night, trying to spend the least amount of gold I could. I must= admit that it's about 70 gold for EVERYthing, But in the end, you'll ha= ve like 20-25 gold in your pocket. This is the Quick and Dirty way. If y= ou can't keep up with the bill, I suggest getting mining, as it alleviat= es nearly 90% of your costs when you just straight mine to 300.
First is the shopping list of all items I used in my powerlevel. You= WILL have leftovers on most things but I padded for the unlucky.
Next is the List itself. What to skill up on until the level desired= . For instance, 1-40 means stop doing it when you get your 40th professi= on point. Next, what typically you can do with the item. Then, AHed ingr= edients and finally the ingredients in ONE make of the crafted item.

Also, please leave comments.

----------------------------------------------------------------
Shopping list of items needed:

90 Rough Stones (AH)
80 Coarse Stones(AH)
75 Heavy Stones(AH)
90 Solid Stones(AH)
50 Dense Stones(AH)
10 Wooden Stock (EVend)
29 Weak Flux (EVend)
50 Heavy Leather(AH)
10 Wool Cloth (AH)
10 Mageweave Cloth (AH)
33 Runecloth(AH)
51 Copper Bars(AH)
10 Silver Bars(AH)
55 Bronze Bars(AH)
19 Iron Bars(AH)
*4 Coal (EVend)
4 Steel Bars (*get a blacksmith to make from iron and coal, MUCH che= aper.)
126 Mithril Bars *cringes, sorry.*(AH)
159 Thorium Bars *runs*(AH)
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Engineering trainers are usually found in major cities.
Artisan engineers can be found in Orgrimmar and Ironforge.
The single master engineer (for all engineers) can be found in Gadge= tzan in Tanaris. His name is
Buzzek Bracketswing.

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Level: Name of Skill, approx to keep. Keep more in case. [how many t= o buy from AH.] (recipe req. for each.)

0: Buy a Blacksmith hammer.
Buy Schematic: Green/Blue/Red Firework (Fireworks Merchant in Booty = Buy/Iron Forge/Orgrimmar) 40s
Buy Schematic: Thorium Widget - Engineering Supplies in Orgrimmar/Ir= onforge 1g
Buy Schematic: Thorium Tube - Engineering Supplies in Winterspring (= Everlook) 1g40s
1-40: Rough Blasting Powder, sell all [90 Rough Stones] (1xRough Sto= ne)
41-50: Handful of Copper Bolt, used for 66-75.[10 Copper Bars] (1xCo= pper Bar)
51: Ar$%@%e Spanner
[6xCopper Bar](6xCopper Bar)
52-65: Copper Tubes, 10 used for 66-75.
[35 Copper Bars] (2x Copper Bar 1x Weak Flux)
66-75: Rough Boom Sticks, sell all (
[](1x Copper Tube 1x Handful of Copper Bolts 1x Wooden Stock)
76-95: Coarse Blasting Powder, keep 20 for 121-125.
[80 Coarse Stones] (1x Coarse Stone)
96-105: Silver Contacts, Keep 5 for 146-150, Keep 5 for 191-195.
[10 Silver Bars](1x Silver Bar)
106-120: Bronze Tubes, sell all.
[30 Bronze Bars](2x Bronze Bar 1x Weak Flux)
121-125: Small Bronze Bombs, sell all.
[10 Bronze Bars, 10 Wool Cloth]
(1x wool cloth 1x silver contact 4x coarse blasting powder 2x bronze= bar)
126-145: Heavy Blasting Powder, 10 for 146-150, 50 for 150-175, 15 f= or 191-195.
[75 Heavy Stones] (1x Heavy Stone)
146-150: Big Bronze Bombs, throw at friends or sell.
[15 Bronze Bars]
(2x Heavy Blasting Powder 3x Bronze Bar 1x Silver Contact)
150-175: Blue, Green or Red Fireworks, sell.
[Edit: A few people are getting stuck here, you may want to purchase= more.]
[50 Heavy Leather]
(1x Heavy Leather 1x Heavy Blasting Powder)
176: Gyromatic Micro-Adjustor
[4x Steel Bars](4x Steel Bar)
177-190: Solid Blasting Powder, 10:206-210, 15:211-225, 16:236-245, = 20:246-250
[86 Solid Stones](2x Solid Stone)
191-195: Big Iron Bomb, sell
[15 Iron Bars]
(3x Iron Bar 3x Heavy Blasting Powder 1x Silver Contact)
196-205: Mithril Tubes, sell.
[30 Mithril Bars](3x Mithril Bar)
206-210: Unstable Triggers, 10 for 236-245.
[10 Mithril Bars, 10 Solid Blasting Powder]
(1x Mithril Bar 1x Mageweave Cloth 1x Solid Blasting Powder)(need fo= r later)
211-225: Hi-Impact Mithril Slugs, sell on AH for good profit
[15 Mithril Bars, 15 Solid Blasting Powder]
(1x Mithril Bar 1x Solid Blasting Powder)

---From here, the going will be dangerous, you may want to stock 5-1= 0 more of each thing I've listed in case of TERRIBLE streaks of luck, as= you will be flying out to Gadgetzan. Also see my section below about Go= blin/Gnome engineering. That is an expensive way to level, and my FAQ is= cheapest without having to make a choice.---

226-235: Mithril Casings, 20 for 236-245.
[60 Mithril Bars] (3x Mithril Bar)
236-245: Hi-Explosive Bomb, sell.
[20 Mithril Casings, 20 Solid Blasting Powder]
(2x Mithril Casings 1x Unstable Trigger 2x Solid Blasting Powder)
246-250: Mithril Gyro-Shot, sell.
[16 Mithril Bars, 16 Solid Blasting Powder]
(2x Mithril Bar 2x Solid Blasting Powder)
251-260: Dense Blasting Powder, Keep all for shells!!
[50 Dense Stones](2x Dense Stone)
261-290: Thorium Widget, keep for most high-end stuff or sell.
[99 Thorium Bars, 33 runecloth] (3x Thorium Bar 1x Runecloth)
[285-300*Here you can make your Thorium Shells if you can find the s= chematic on the AH, but being that it is EXPENSIVE, it's not the purpose= of this FAQ.* (2x Thorium Bar, 1x Dense Blasting Powder))
290-300: Thorium Tubes, keep for most high-end stuff or sell.
[60 Thorium Bars] (6x Thorium Bar)
---When all is said and done, it should have taken you 3-5 hours to = get it all made. Grats.---

----------------------------------------------------------------
Pick up Schematics that help out:
[Edit: These do not require any type of engineering to have. They ar= e ordinary engineering schematics.]

"Discombulator Ray":
1.You need a DELTA ACCESS security card. It's a low % drop in gnomer= egan, so getting it is the hardest part. I've found 3 off of the mobs co= ming from the back door. You can also find it from AH though in some cas= es. The important part about delta security card is that it is not BoP, = so once you have gotten your schematic, sell it to someone else.
2. You must have 160 engineering.
3. Learn the schematic directly from 3500-D terminals on the way to = Thermaplugg from the back door, in the engineering labs.

"Schematics: Repair bot 74A":
Learn this from a scroll on the ground next to Golem Lord Argelmach = in BRD at 300 engineering. (First of all, you'll need the Shadowforge Ke= y.
1. Take your first left, unlock the gate, run up to the gate on the = right, unlock that, run up to the door on the left, unlock it.
2. Walk up to the big gear in this room, and unlock the chain.
3. Run up the ramp in this room, take the left up the stairs, then f= ollow the hallways. You'll come to a room with about 4 fire elementals, = stairs going down on the left, and a ramp going down on the right. Go ri= ght.
4. Ahead of you will be many non-elite gnomes and elite elementals s= tanding around. Go straight down from the ramp until you come to a room = with a named, and two elementals guarding him.
5. The plans are to your right.)
It takes 12 Thorium Bars, 4 Rugged Leather, 1 Fused Wiring, 2 Elemen= tal Earth, and 1 Elemental Fire. It has only 1 charge before it is expen= ded. Not cheap.

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---Types of Artisan Engineering---

[Edit: There are three types of engineering. Goblin, Gnomish and reg= ular Artisan engineering. Unless an engineering item SPECIFICALLY states= that it needs "Goblin Engineering (x)" or "Gnomish Engin= eering (x)" it is free for anyone to use. This means that Gnomish c= an use Goblin Jumper Cables XL and gnomes make whatever they make (d'oh,= you'd think I'd remember what gnomes make with 300 gnomish) and share t= hem with the Goblin engineers. Just check thottbot or wherever to be sur= e.]

There is a quest starter for Artisan; (Tinkerwiz in Ratchet (observa= tory) for Horde, and Lilliam Sparkspindle in Stormwind for Alliance.)
The Master Gnome engineer is in Booty Bay.
The Master Goblin engineer is in Gadgetzan. These trainers will give= you a task to complete to join
that society. Note that you don't need to choose either, as it is no= t linked to learning
artisan engineering at level 35 at all.

For your Goblin engineering quest:
20 Big Iron Bombs (190) (3x Iron Bar 3x Heavy Blasting Powder 1x Sil= ver Contact)
20 Solid Dynamite (175) (1x Solid Blasting Powder 1x Silk Cloth)
5 Explosive Sheep (150)
(1x Bronze Framework 1x Whirring Bronze Gizmo 2x Heavy Blasting Powd= er 2x Wool Cloth)
[SEE POST 264 for Garlic of Greymane's Modifications for Goblin Engi= nnering.]

For your Gnome engineering quest:
6 Mithril Tubes (195) (3x Mithril Bar)
1 Accurate Scope (180) (1x Bronze Tube 1x Jade 1x Citrine)
2 Advanced Target Dummies (185)
(1x Iron Strut 1x Bronze Framework 1x Gyrochronatom 4x Heavy Leather= )

Goblin is the realm of BOOM. You get a wider variety of and more pow= erful explosives. Unfortunately the dragon gun and the mortar still trig= ger the shared explosive reuse timer, though they are on seperate cooldo= wns.

Goblin engineering produces the following:
1) (205) Goblin mining hat (AC 190, +15 sta, +5 mining, mail armor, = BoP) (You no take candle!)
2) (205) Goblin construction hat (AC 44, +15 fire resist, cloth, BoP= ) Use: absorb 300 to 500 fire damage for 1 minute.
3) (205) Goblin sapper charge (explosive, limited use) Damage enemie= s around you for a lot while damaging you
for slightly less.
4) (205) Goblin Rocket Fuel recipe (creates a recipe) create recipes= for alchemists, who in turn can supply you
with goblin rocket fuel, necessary for some schematics.
5) (205) Goblin Mortar (explosive, 6 uses) Has a minimum and maximum= range. Binds on equip, so you can
recharge your own mortar (using the Mortar: Reloaded schematic gaine= d at the same time) for significantly
fewer resources than a new mortar, but cannot recharge anyone elses = as it is soulbound to them.
Also worth noting is that this item apparently still causes a "= stun" = = = =

[ Post edited by Ardus ]

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