10:22 < tedrock> ok [target=mouseover,help] for people that i can help 10:22 < tedrock> what about people i can harm... is it harm? 10:22 < kneeki> use harm? 10:22 < batrick> you should read the 2.0 change thread 10:22 < batrick> :P 10:22 < tedrock> reading 10:22 < tedrock> who has time to read 10:22 < tedrock> im playign wow! 10:22 < batrick> those who care to learn 10:22 < tedrock> i just learned by asking 10:23 < batrick> and if you don't care to learn, then you really don't belong in this channel :P 10:23 < tedrock> what is the url for this thread 10:23 < tedrock> easy now 10:23 < tedrock> i'm in this channel because i do like to learn 10:23 < tedrock> and i ask questions to learn as well 10:23 < batrick> http://forums.worldofwarcraft.com/thread.html?topicId=64187212&sid=1 10:23 < tedrock> if i hadn't ahve aske di wouldn't even have know aobut this forum 10:23 < tedrock> thanks 10:24 < batrick> that's fine, but you can answer your own question by reading the thread I directed you to. Instead you were a smart ass :) 10:26 < tedrock> something i don't see on there how do you mix a modifier with the target command 10:26 < tedrock> [modifier:ctrl target=mouseover,help] 10:27 < tedrock> like that 10:27 < tedrock> i used to know but i lost the macro that had it 10:27 < batrick> yes, but put a comma after ctrl 10:27 < tedrock> ok 10:28 < tedrock> ty 10:28 < batrick> np 10:29 < tedrock> so in theory... "/cast [modifier,ctrl target=mouseover,help] Earth Shock(Rank 1); Earth Shock" could cast earth shock on my target or if i moused over someone i could hurt and hit ctrl and the bind it would earth shock who i moused over? 10:30 < batrick> no 10:30 < tedrock> oh 10:30 < Nom-> No, they're conditions 10:30 < tedrock> ? 10:30 < batrick> damn it 10:30 < batrick> sec 10:30 < Nom-> , = AND ; / = OR 10:30 < tedrock> and change help to harm im there 10:30 < batrick> /cast [modifier:ctrl, target=mouseover,help] Earth Shock(Rank 1) 10:30 < batrick> no semicolon either 10:31 < batrick> err wait 10:31 < batrick> ya the semicolon is correct 10:31 < batrick> if yoiu have Earth Shock after it 10:31 < batrick> like you do 10:31 < tedrock> the semicolon is if the modifier isn't heald down 10:31 < tedrock> it would do highest rank earth shock 10:31 < tedrock> i use "/cast [modifier:ctrl] Earth Shock(Rank 1); Earth Shock" right now 10:31 < batrick> yes but i see a potential problem you might not 10:32 < tedrock> i wanted to make it so i could just mouse over someone to also level 1 shock them to stop a spell cast 10:32 < tedrock> without losing my current target 10:32 < batrick> if you have target=mouseover, then you may have odd things happen if you don't have anyone mouseover'd or if you are mouse'ing over a different enemy and you want to earthsock rank 1 your target 10:32 < Nom-> you'd have to do something like 10:32 < tedrock> i could just edit my healing macro 10:33 < tedrock> /cast [target=mouseover,help] Lesser Healing Wave; [target=target,help] Healing Wave; [target=targettarget,help] Healing Wave; [target=player] Lesser Healing Wave 10:33 < Nom-> /cast [modifer:ctrl,target=mouseover/target,harm] Earth Shock (Rank 1); Earth Shock 10:33 < tedrock> sweet maybe you can help me fix my healing macro. i liek that idea 10:33 < tedrock> of the or 10:34 < Nom-> you can / combine as much as you like in target 10:34 < Nom-> it *should* match whichever one first 10:35 < batrick> your healing macro looks fine... what's wrong with it? 10:36 < Nom-> It's just shortenting it...you should be able to condense that 10:36 < tedrock> that's what i was thinkin 10:36 < tedrock> also i had an option to hold alt and it would just heal me bypassing verything 10:36 < Nom-> /cast [target=mouseover/target/targettarget,help] Healing Wave; Lesser Healing Wave 10:36 < tedrock> but that won't work 10:36 < tedrock> everything 10:37 < Nom-> I *believe* that would work 10:37 < tedrock> mosue over has to be lesser. it's so i cna do quick flash heals 10:37 < tedrock> so it would be a little different 10:37 < batrick> Nom-, that will only work if he has self cast on 10:37 < batrick> but you could just put 10:37 < batrick> /cast [target=mouseover/target/targettarget/player,help] Healing Wave; 10:37 < batrick> ? 10:38 < batrick> unless you want the lesser healing wave bit 10:38 < Nom-> /cast [target=mouseover/player,help] Lesser Healing Wave; [target=target/targettarget,help] Healing Wave 10:38 < batrick> then you'll need to put "; [target=player] Lesser Healing Wave 10:38 < batrick> nom 10:38 < batrick> that'll never get to the second part 10:38 < tedrock> what's with the /player,help on the mouse over part? 10:38 < batrick> player will always be castable on 10:39 < tedrock> /cast [target=mouseover,help] Lesser Healing Wave; [target=target,help/targettarget,help,player] Healing Wave; 10:39 < Nom-> bleh true, reverse them 10:39 < tedrock> err 10:39 < tedrock> the laasst , is suppsoed to be a / 10:39 < Nom-> yeah, you'd have to put mouseover as well i suppose 10:39 < Nom-> *shrug* 10:39 < tedrock> /cast [target=mouseover,help] Lesser Healing Wave; [target=target,help/targettarget,help/player] Healing Wave; 10:39 < batrick> /cast [target=target/targettarget,help] Healing Wave; [target=mouseover/player,help] Lesser Healing Wave 10:40 < batrick> meh 10:40 < batrick> tedrock, when you condense these you lose a lot of freedom 10:40 < batrick> unless you need more space in your macro, i suggest leaving it the way you have it 10:41 < tedrock> well i can leave it the way i had it 10:41 < tedrock> the problem is i added a modifier to do lesser healing on me and it would never work 10:41 < batrick> you'll want to put that first 10:41 < Nom-> You'd have to put it at the start yeah 10:41 < batrick> /cast [modifier:ctrl, target=player] Lesser Healing Wave; blah blah 10:42 < tedrock> if i put it at the start it wouldn't break the macro 10:42 < Nom-> /cast [modifer:alt,target=player] Lesser Healingg Wave; ... etc etc etc 10:42 < batrick> lol 10:42 < batrick> do you mean you put it at the start and it broke the macro? 10:42 < Nom-> Except I can't spell modifier or Healing correctly 10:43 < Nom-> Probably means you FUBAR something 10:43 < tedrock> it would 10:43 < tedrock> but i may have massed up something 10:43 < batrick> probably :P 10:43 < tedrock> ouch 10:43 < batrick> link your macro as it "broken" 10:43 < batrick> s/as it/as it is 10:44 < Bleeter> well of course 10:44 < Bleeter> hence he corrected himself stating he can't spell modifier or healing 10:44 < batrick> Bleeter, ? 10:45 < Bleeter> I presume 'link your macro as it is "broken"' means 'hey, nom-, that macro you posted is broken'. if so, then Nom-'s statement 'Except I can't spell modifier or Healing correctly' is appropriate 10:46 < batrick> i was talking to tedrock 10:46 < tedrock> ? 10:46 < batrick> link your macro as it "broken" 10:46 < batrick> you said it doesn't work when you put the modifier part to heal yourself in 10:46 < batrick> link it 10:46 < batrick> er paste it 10:47 < tedrock> i got rid of the modifier part to fix it 10:47 < tedrock> so it wasn't broken anymore 10:47 < tedrock> and that's what i posted at the start 10:47 < tedrock> /cast [modifier:alt, target=player] Lesser Healing Wave; [target=mouseover,help] Lesser Healing Wave; [target=target,help/targettarget,help/player] Healing Wave 10:47 < tedrock> what am i doing wrong here 10:47 < Bleeter> normally if referring to someone's paste code, lack of an address (in this case 'tedrock: link...') would indicate you're referring to the last person who pasted code to the discussion 10:47 < Bleeter> but nm 10:48 < batrick> Bleeter, Nom- was trying to help fix the code, him linking his "broken macro" wouldn't make sense 10:48 < tedrock> ok well what i just posted is broken 10:48 < tedrock> why 10:48 < batrick> one second 10:49 < tedrock> th emodifier part works 10:49 < tedrock> mouse over does not 10:50 < tedrock> having no one selected. does nto work. having someone else selecting works, having em selected does not. so i woudl assume the/player part is broken 10:50 < tedrock> does it need /player,help ? 10:50 < batrick> [target=target,help/targettarget,help/player] Healing Wave 10:50 < batrick> is incorrect 10:51 < batrick> you should have: [target=target/targettarget/player,help] 10:52 < tedrock> /cast [modifier:alt, target=player] Lesser Healing Wave; [target=mouseover,help] Lesser Healing Wave; [target=target/targettarget/player,help] Healing Wave 10:52 < batrick> works? 10:52 < tedrock> nope 10:52 < tedrock> same as before 10:52 < batrick> does it work with a modifier? 10:53 < batrick> as in 10:53 < batrick> alt 10:53 < tedrock> modifier works, mousing over a random works, selecting random works. having no one selected or moused does nothing (should heal me) mousing over my toon does nothing (don't know if it would anyway) mousing over my pic at the top works 10:54 < batrick> mousing over your toon wouldn't work 10:54 < tedrock> didn't think it would 10:54 < tedrock> doesnt' need to 10:54 < tedrock> i don't plan on mousing over me 10:54 < batrick> :P 10:55 < tedrock> that's what hte modifier is for 10:56 < batrick> Nom-, are you sure that [target=target/player,help] is valid? 10:56 < batrick> i've never seen that before 10:57 < tedrock> i could seperate target=player onto its own 10:57 < tedrock> at least im still making targettarget and target smaller 10:58 < tedrock> odd when did he leave 10:58 < tedrock> oh nm. ghost 10:58 < batrick> tedrock, i don't think that works 10:58 < batrick> you'll need to seperate target=unit into it's own part for each unit 10:59 < tedrock> i gues si fi have self cast on i don't even need target player 10:59 < batrick> I don't see any documenation that says it's valid 10:59 < batrick> Nom-, are you sure that [target=target/player,help] is valid? 10:59 < tedrock> nom are you in ontario? it's storming crazy here 10:59 < batrick> ya :P 10:59 < batrick> tedrock, just seperate them 11:00 < tedrock> Message: ..\FrameXML\ChatFrame.lua line 893: 11:01 < batrick> ya Nom, that doesn't work just fyi 11:05 < tedrock> ty for the help 11:06 < batrick> p 11:06 < batrick> np* 11:07 < tedrock> here's one last good one for ya. it's for a hunter friend 11:08 < tedrock> how would you make a macro feed your pet a certain item in a specified bag slot 11:10 < tedrock> as well could you do it in a cast sequence 11:11 < tedrock> so like, /castsequence rez pet, feed pet bag2,slot7 or something 11:11 < batrick> you would use: 11:11 < batrick> /cast Feed Pet 11:12 < batrick> /use Dry Pork Ribs 11:12 < batrick> which I got btw from doing searching "feed" in http://forums.worldofwarcraft.com/thread.html?topicId=64187212&sid=1 11:12 < batrick> :P 11:12 < tedrock> so i couldn't put that in a cast sequence with a rez pet at the start hten 11:12 < batrick> if you insist on bag and bagslot 11:12 < batrick> you would do: /use 11:13 < batrick> nope :P 11:13 < tedrock> damn 11:13 < batrick> but 11:13 < tedrock> i gues si could make rez on a modifier in the macro 11:13 < batrick> you could ... 11:13 < batrick> put /stopmacro [pet] after the castsequence 11:13 < batrick> and it would effectively work 11:14 < tedrock> hrmm? 11:14 < tedrock> explain 11:14 < batrick> use this: 11:14 < batrick> /cast [nopet] Revive Pet 11:14 < batrick> /cast [pet] Feed Pet 11:14 < batrick> /use [pet] 11:14 < batrick> voila :) 11:14 < tedrock> woah. i didn't know you could use some ifs like that 11:15 < batrick> :P 11:15 < Mr_Rabies2> you don't even need to do /use bag bagslot 11:15 < Mr_Rabies2> you can do like /use Roasted Quail 11:15 < batrick> Mr_Rabies, read his original question 11:15 < batrick> :P 11:16 < Mr_Rabies2> ah okay 11:16 < Mr_Rabies2> for most situations the name's probably a better option 11:16 < batrick> you should condense the cast part into /cast [nopet] Revive Pet; Feed Pet 11:17 < batrick> Mr_Rabies, I agree 11:17 < Fin> can I just say thank you very much for that great overview of macros 11:17 < Fin> I'm saving the conversation 11:17 < Mr_Rabies2> i'm tempted to get some david lynch signature coffee but i'm afraid its laced with hallucinogens or something 11:17 < batrick> lol 11:17 < batrick> Fin, you're welcome 11:17 < Fin> you should write it up into a doc, stick it on the web somewhere 11:18 ! Fin might even do that if that's OK? 11:18 < batrick> it's all over the UI forums lol 11:18 < Fin> I know, but I hate using the official forums 11:19 < Fin> they're slow, the search sucks, a lot of the time they just plain don't work, there's two of them (EU and US) so information is split, they've even managed to make it slow on the client side with shitty js 11:19 < Fin> and posts disappear 11:19 < tedrock> /cast [modifer:ctrl,target=mouseover/target,harm] Earth Shock (Rank 1); Earth Shock 11:19 < tedrock> doesn't work 11:19 < batrick> that's because 11:19 < Fin> also, just generally about forums, reading through 60 page threads is... tedious sometimes :) 11:19 < batrick> as we established earlier 11:20 < batrick> target=unit/unit 11:20 < batrick> doesn't work :P 11:20 < batrick> lol 11:20 < tedrock> oh right 11:20 < tedrock> damn 11:20 < batrick> Fin, they're in the stickies 11:20 < batrick> lol 11:21 < Fin> batrick: the slow servers which aren't always up and the shitty client side js and the split information is still true 11:22 < batrick> I didn't say it wasn't 11:22 < Fin> it's very poor, there's no excuse - running forums isn't that hard even with the amount of people using them that Blizzard has to deal with 11:22 < Fin> I didn't say you didn't say it wasn't :P 11:22 < tedrock> /cast [modifer:ctrl,target=mouseover] Earth Shock (Rank 1); [modifer:ctrl,target=target,harm] Earth Shock (Rank 1); Earth Shock 11:22 < tedrock> i would have to do that? 11:22 < tedrock> ad a ,harm to the end of mouse over 11:22 < batrick> The web developer is pretty bad, text runs off my browser's window all the time 11:23 < tedrock> /cast [modifer:ctrl,target=mouseover,harm] Earth Shock (Rank 1); [modifer:ctrl,target=target,harm] Earth Shock (Rank 1); Earth Shock 11:23 ! Fin has applied as a web admin at Blizzard, fingers crossed 11:23 < Fin> I'd really like to be in a position where I can help fix some of that stuff! 11:23 < batrick> Looks fine tedrock 11:23 < tedrock> oh i guess the spaces before (rank 1) need to be removed for tha to work