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addon: Magnet continued
date last updated: Mon, 06 Jul 2009 16:53:29 +0000
date added: Sun, 10 May 2009 17:50:13 +0000
 
curseforge: http://wow.curseforge.com/projects/magnet-continued/

 • about + changelog
Table of contents

1 Introduction2 Features3 Wish-list / Todo4 Known issues


Introduction


Magnet is a loot helper, so you can keep your bags clean and only loot the things you want. You can specify which items to magnetize so they'll be attracted by Magnet and which items you want the polarity to be reversed so they'll be repelled by Magnet.


Magnet does not have a minimap button; you can access the options screen via the Blizzard Interface menu, you can type /magnet config or if you have a LibDataBroker display such as Fortress or ButtonBin, you can click on the Magnet continued button.


"Magnet continued" is a continuation of Magnet, created by DARKGuy.
Features
Attract money. Some emblems are also attracted to this.
Attract any ingredient for your green/yellow/orange tradeskills for easier farming and leveling of your tradeskills. Set the reagent threshold to the value you want (0 = grey, 1 = green, 2 = yellow, 3 = orange, 4 = red). Uses LibPeriodicTable. You need to open you tradeskill window before this works.
Attract items based on skills
Skinning
Mining
Gathering (Herbalism)
Disenchanting (Enchanting)
Prospecting (Jewelcrafting)
Milling (Inscription)
Fishing
Pick Pocket
Attract items that have a higher vendor value than a specified minimum (requires Informant, ItemDataCache or any other addon that uses the GetSellValue API). Overrides any repel settings.
Attract items based on quality. You can specify different quality options for solo, party and raid play. Will, hopefully, not attract over the loot threshold set by the party/raid leader.
Automatically confirm looting of Bind On Pickup items (only works for items looted by Magnet)
Attract quests items for quests that are active in your questlog
Ability to attract specific items not covered by the other features. Simply type /magnet attract <item name or item link> to add an item to the attract list.
Attracts all loot in a battleground
Experimental "Farm mode". Loots all items, but afterwards scans your bags and destroys any items that should have been repelled. Caution: May have some unintentional side-effects!

Repel items based on quality
Ability to repel specific items. Type /magnet repel <item name or item link> to add an item to the repel list.
Repelled items are made transparant in the loot window for easier recognition. Currently only works with the standard loot window, XLoot and Butsu, provided the buttons are not rearranged when looting an item.

Caution: Repel settings override attract settings!

Adds a few lines in the item tooltip stating if an item is attracted or repelled
You can type /magnet remove <item name or item link> to remove a previously added items from either the attract or the repel list

Wish-list / Todo
Autoloot rogue's Pickpocket skill (in v0.2b)
Add a few more options for some features that are always on
Attract any ingredient for your green/yellow/orange tradeskills for easier farming and leveling your tradeskills. Including any sub-ingredients. Perhaps I can use an other addon to get the information? (in v0.3b)
Itemtype and itemsubtype implementation. Perhaps even a distinction between health potions and mana potions...

Known issues
Attracting quests items does not always work (or works rarely). As a work-around you can manually add the item to the attract list.
Looting based on your skill/action, such as 'Mining', may not work on non-English clients. The spell names are not localized yet.

 
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