Change Log:
Shadowed:
- Fixed a bug where using the enlarge self auras and anchoring buffs and debuffs to themselves would cause too many auras to be shown, or aura positioning to get messed up
- Need to reset ranged.time when updating the group too
- Oops, default power color should be by type not class
- Fixed a typo causing temporary enchants to error when using ranged enchants
- Added ability to color power bar by class, added a warning to disable ShadowedUF_ClassPower so people stop posting about it
- Bump options TOC
Shadowed:
- TOC Bump to 40300
- Fixed resurrection indicator for targets
- Added blank ptBR locale file
- Slightly increase config width by 10
- Given that predicted health no longer requires an inefficient OnUpdate to monitor, removing the option for it and making it enabled by default
- Disable phase indicators by default
- Fix the DB upgrade to not add phase indicators for non-paty units, restrip any non-party phase configs. - Disable phase indicators by default.
- Enabling quick health updates will force the predictedHealth CVar on
- Fixed leaked global
- Added first class support for Enrage debuffs. Druids, Rogues and Hunters are considered to be able to cure them.
- Check both spellID and spell name in blacklist/whitelist for auras
- Show total reputation points even when someone has hit exalted
- Fixed a typo
Hendrik Leppkes:
- Fix syntax error.
Shadowed:
- Added , will show the incoming health as a percentage of the players total health
Description:
SUF focuses on a simple configuration while maintaining the flexibility that most users will care about, preventing unnecessary bloating of the addon that sacrifices performance. While you aren't going to be able to set the health bar to be exactly 3.14 pixels outside of the unit frames, you can change options you actually care about such as bar height, ordering, frame height and so on. To speed up configuration, you can configure multiple units at the same time through the global configuration. For example, if you want to set the height of the Player, Target, Focus and Party frames to 50 then the height of Target's Target, Target's Target of Target, Focus Target to 30 you can easily do this by changing two options instead of having to do it seven times.
However, should you need a little bit of extra configuration do not despair! An advanced option is included that will unlock additional configuration giving finer control over the configuration.
Slash commands: /shadoweduf (/suf)
Donations
Donations are not required, but are appreciated!
http://www.pledgie.com/campaigns/4556.png?skin_name=chrome
Anchoring
Are you driven crazy by your party frames not aligning up exactly with your player frames, even if it's only half a pixel off? The anchoring system will let you solve all alignment issues, by allowing you to anchor a frame to another and set a simple offset from the frame it is anchored to, or by manually setting the X/Y position of the frame.
Using the screen shot as an example, if you drag the player frame the other frames will move with the player frame preserving the alignment and spacing. Each frame can still be manually positioned wherever you want, but this gives you a way of easily anchoring and moving frames around without having to use a ruler.
Zone configuration (Disabling options/units by zone type)
Units and modules can be enabled or disabled... |
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