Change Log:
Author: Shadowed
Date: Sun Dec 13 16:06:32 2009 -0800
Reordered post messages, no owner is now the last message rather than second
Auctions without a buyout are no longer recorded period, even their quantity is ignored as it's irrelevant data
Date: Sat Dec 12 14:36:08 2009 -0800
Comparing nils with numbers is bad
Should have fixed "Auction created." messages that happen on the last post scan
Fixed math.floor nil value error
Fixed potential for an error around line #158 in QuickAuctions.lua if an invalid log id is passed
Date: Fri Dec 11 00:25:53 2009 -0800
Redid posting code, auctions are now posted while data is scanning, meaning it'll scan data for Scarlet Ruby then post Scarlet Ruby while it scans the next auction, this should drastically speed up posting
Status button is now an indicator for scan progress just like cancel and post will show their progress
Added super scanner option, although it's hidden for now since it doesn't work quite as well as I want it to
Changed how the button disabling functions in QA are called to handle the new changes
Localization update
Date: Thu Dec 10 18:43:10 2009 -0800
Price gap is now limited by fallback * fallback cap, meaning if your fallback is 100g, fallback cap is 50g it will ignore auctions above 150g for calculating the price gap
If threshold is 50g, your competition posts at 51g and your undercut is 5g it will now auto undercut by only 1g to prevent going below the threshold
Fixed lastSeenLogID error that randomly happened
Date: Tue Dec 8 18:11:22 2009 -0800
Guess I should TOC bump too while I am at it
Implemented new canceling mode that requires a hardware event before it smart cancels
Added configuration for cancel binding and sound when ready to cancel
Added a note describing the changes to canceling in Quick Auctions introduced with 3.3, message is only shown once
Date: Thu Nov 26 13:41:22 2009 -0800
- Renamed Price Threshold to make it less con...
Description:
Quick Auctions is an auction tool to help speed up auctioning large quantities of items, especially canceling. While primarily Quick Auctions is built for large quantities of items, it can work fine for a few auctions as well. A bit of tweaking is required to get optimal settings, but it is very flexible and smart enough that you can use it for more than just mindlessly undercutting auctions by 1 copper every time. Summary window and craft queues are included so you do not have to memorize every item and quantity you need. Shows total materials required to craft as well as allowing you to click from the craft queue to craft so no searching through everything.
Slash command: /qa (/quickauctions)
Donations
A lot of time went into Quick Auctions, donations are appreciated but not necessary. And it's cheaper than buying gold while not being against the ToS!
http://www.pledgie.com/campaigns/4195.png?skin_name=chrome
Groups
Unlike the original Quick Auctions, you now set everything up through grouping, you still set default item options but you can then set if you want to override them on a per group bases letting you get more complex configuration without having to duplicate the same settings over and over. Items are set to be managed by Quick Auctions by adding them into a group, there is no limit to how many groups you can create and it is easy to add items to them, see the configuration with /qa config to setup groups.
Compatibility
Due to how quickly the scans are run (as far as I can tell), Quick Auctions has some compatibility issues with Auctioneer and Auctonator, if you notice auctions being posted at the fallback when there are definitely ones on the auction house odds are it's due to one of those mods.
General options
Smart undercutting - Instead of always using the undercut value, it will round it to the nearest gold piece if possible... |
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