Change Log:
0.8.1.7: MT indicator for lfg tanks, target indicator(disabled by default), foreigncolor option.
0.8.1.6: pulse option for spells, simple animation for activating indicator.
0.8.1.5: incoming heals text bug fixed, libhealcomm updated to 1.6.3, nothing new
0.8.1.4: Lich King spells added
Readycheck fixed, paste updated readycheck indicator into your config from default one.
type parameter on trace now actually means something. and for example "HEAL" means that when SPELL_HEAL is fired for given (yours) spell name it's trigger indicator. PERIODIC_HEAL for ticks, AURA_APPLIED for initial application. More: http://www.wowwiki.com/API_COMBAT_LOG_EVENT_UNFILTERED
0.8.1.3: nothing new, small bugfixes
0.8.1.2: offline status, loadables.lua improved, /inj load, Essence of the Blood Queen added, petanchor bug
0.8.1.0: clumsy loadbalancer removed, mixed combatlog/unit_aura checks added instead, InjectorConfig.useCombatLogFiltering option. disabled buggy healbar updates for vehicles
0.8.0: ... a lot, check comments
0.7.1.7: bug with stacks and dispell auras fixed, trace function now works with periodic heals
0.7.1.6: omnicc and stacktext options added to icon setup
0.7.1.5: few typos fixed (position & scale settings will be reset because of that), healcomm updated to 1.5.5, more icc_ipwnyanow debuffs (until lich king)
0.7.1.4: first iCC wing debuffs added (mark of the fallen champion, boiled blood, bonestorm dot)
debuff from marrowgar spike missing. Naxx and Ulduar debuffs are disabled by default now
0.7.1.3: IncomingHeals bugfix
0.7.1.2: LibHealComm-4 updated to 1.5.4, TOC updated, added InjectorConfig.disableBlizzardParty option, you may assign debuff types to icons now
0.7.1: Should be stable... fixed crucial bug with missing debuff type indicators, added healtrace for glyph of HL, chain heal, coh & pom.
0.7.03: "routine for disabling unused indicators kills the border" fixed
0.7.02: bug with disabled raidicons, toggle/show...
Description:
Injector is a lightweight gridlike raid/party frames.
~200-400kb memory usage, and low cpu usage
Features:
- Easy multiclass configuration
- Loading instance debuffs upon entering
- You can turn on duration on indicators on some spells (looks like cooldown)
- You can easily add and place new indicators and icons of any size whereever you want
- LibHealComm-4.0, LibQuickHealth-2.0, Clique supported
- Manabars
- Filter own spells
- Color changing depending on charges
and other stuff
Current Issues:
There's a bug with necrotic plague, It isn't appearing in Combat log.
Sadly, this can be fixed only with InjectorConfig.useCombatLogFiltering = false
Console commands:
/inj unlock
/inj reset
/inj scale
/inj setpos
/inj charspec - toggle character specific position and scale
/inj toggle | show | hide
/inj togglegroup
loadebles.lua - boss spells
config.lua - most settings
Indicator setup
InjectorConfig.SetupIndicators = {
= { point = "TOPLEFT", size = 5, },
= { point = "TOPLEFT", size = 5, xOffset = 7},
= { point = "TOPLEFT", size = 5, yOffset = -7},
= { point = "TOPRIGHT", size = 7 },
= { point = "BOTTOMRIGHT", size = 8, },
= { point = "BOTTOMLEFT", size = 4, },
= { point = "BOTTOM", size = 7, },
= { point = "TOP", size = 10, },
= { point = "LEFT", size = 10, },
}
Examples:
A{ id = 139, type = "HELPFUL", indicator = { "bottomright" }, pulse = true, color = { 0, 1, 0}, showDuration = true, isMine = true } --Renew
DT("Disease", { indicator = { "bottom" }, color = { 0.6, 0.4, 0} })
A{ id = 33763, type = "HELPFUL", indicator = { "top" }, showDuration = true, isMine = true, stackcolor = {
= { 0, 0.8, 0},... |
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• recent updates
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Sat, 06 Mar 2010 13:53:47 +0000 — 0.8.1.7 — d87 — [download] |
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