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 • details
addon: SexyAuras
listed author: Shadowed   [list all addons]
date last updated: Tue, 20 Oct 2009 08:10:03 +0100
date added: Tue, 20 Oct 2009 04:50:11 +0100
 
curse.com: http://wow.curse.com/downloads/wow-addons/details/sexyauras.aspx

 • about + changelog
Replacement for PowerAuras with less evil and more focus on efficiency.


Animation groups refers to the actual animation settings, so showing an animation when Demo Roar or Demo Shout are on an enemy target is one animation group.


Animation styles: Pulse every X seconds for Y seconds, Fading in/out for X seconds, Scaling in/out for X seconds



Start animation style, used when the animation is first triggered

Active animation style, used immediately after start animation finishes

End animation style, used immediately after active animation finishes

Texture or use the icon that triggered the animation (Icon of the ability that triggered the animation)

Texture size

If a specific texture is used, a color for it

Text to show when the animation is visible, along with a color/font/font size options and x/y offsets relative to the animation itself




Animation groups can be flagged as stack based which instead of setting a single texture to show you can set a texture that is repeated for each stack that is on the target with a specific X/Y offset, they would all use the same animation that is set for the group though.


It will use an advanced/basic options flag like in SUF, most likely the basic options will be a simple "Show X animation on Y event" for those who want to quickly set it up, advanced would let you build rules for when to show animations and could be setup to override the texture color or the text used, an example is like the below:


Animation group, AP debuff on target:


1) If Demo Shout is active on enemy target, show animation

2) If Demo Roar is active on enemy target, show animation


A more complicated rule involving stacks of Sunder Armor:


1) If Sunder Armor, duration <= 5 on enemy target, show animation with red texture color

2) If Sunder Armor, stacks <= 4 on enemy target, show animation with yellow texture color

3) If Sunder Armor, stacks == 5 on enemy target, show animation with green texture color


After it matches one filter it would stop, so if the duration is less than or equal to 5 seconds it will always show the red color over the yellow or green.


Events to show on

Still playing around with this, right now a system that can be plugged into would be nice since it means I can focus on a simple set of options and let people build more if they want something complex or obscure like showing a graphic on battleground queues being ready.


Aura: Aura existent, duration, stacks, filters based on unit type (Party/Raid/Player/Pet/Target/Enemy/Friendly/etc)

Power: Quantity with filters based on unit type

Health: Quantity with filters based on unit type

Abilities: Based an ability going onto cooldown or coming off of it

 
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