Change Log:
- rwhiteout
Added option to toggle which frames are valid collision targets, can get it to be a little more realistic even if you have action bars stacked on each other
Added an extras option to change how long it takes flakes to fade out
Added a minimum delay between each snowflake of flake * 0.20 for heavy or flake * 0.05 for light to break them up and stop clumps of them appearing at the same time
Removed drift options as the snowflakes won't drift anymore beyond the change in X coords
- rblizzard
Added Macaroon and LunarSphere to the collision list
- vsnowy-er
Added basic collision of snowflakes with the UI, this isn't true collision because I'm limited in time/other projects, but it should do a decent job of colliding with all general UI objects, unit frames or action bars.
Description:
Silly little mod that adds snowfalls in game using 6 randomized snowflakes that drift/spin while they fall down. You can configure how much time the addon should wait between snowfalls as well as the density of the snowfall, includes randomizers for most options for those who don't want it to simply be static every time. If you are crazy (or bored!) you can also set things like how long it should take to drift, where snow should come from or how far a drift should go.
Snowflakes from Bryne, the best person in the world.
Command line: /letitsnow (/lis) to open the configuration, /snow will let you manually trigger a snowfall.
Have fun! |
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