Change Log:
- 4.3.013
Coding helper goblin says: Removing your debug prints before uploading a mod is a good idea!
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- 4.3.012
I'm glad I marked that prior one as a beta. I made an edit to the file after I compressed it without realising, since I was managing a bunch of things.
Also, OnMyMark will now load on its own, even without any other mods. All of the correct embeds are now in place. I had a FUN TIME going through AceGUI to see exactly which elements were necessary and which weren't, because I'll be damned if I'll load files that I don't need to. :|
There's even a part in AceConfig that tries to force you to load AceConfigCmd and that's just not cool. They really need to modularise that stuff so that AceConfigCmd is optional. Well, that's dealt with.
I kind of wish that there were a library for Blizz Options stuff out there that wasn't like pulling teeth.
And, through a lot of debugging, I've gone over the logic again. I had a lot of fun with this because apparently my Gilneas character reports as being in a party under most conditions even though he isn't. I get 1 returned from UnitInParty"player". Isn't that glorious?
Anyway! Things be done. I go thud.
- 4.3.011 (Beta)
This version should offer reprieve to those getting the 'name' bug. But as I can't test instance play myself at the moment, I can't be sure. Once I or someone else has confirmed it, I'll remove the (Beta) tag.
- 4.3.010
Fixed a small bug in the party chat alert message (not sure when that got in there) and added Combat as an option. You can now toggle this option so that marking won't work whilst participating in combat, but will work outside of combat.
I'm going to go and have a little lie down, now.
(The current version is really stable, now. So I'm going to use this as a point to continue from. It's pretty complete at the moment, so it'll allow me to concentrate on bug fixes and consider whether this actually needs any further functionality.)
Description:
On My Mark!
What is it?
On My Mark is a mod which makes it easier for you, and your party to track and manage targets via dynamic raid target marking. (Raid marking works even when playing solo or in a party.)
This mod was created due to numerous requests for something similar.
Also, I will say from experience that this mod is invaluable to visually disabled and handicapped people.
How does it work?
For solo play:
Whenever you target a mob, a marker will appear. (The specific marker is denoted by the solo marker option. More information below.)
This can be helpful if you're a melee DPS character and you need to be able to track one target in a crowd. Also helpful if SilverDragon spots a rare and you're having trouble tracking down exactly where it is.
For party play outside of an instance:
If the the party alerts option is enabled, then targets acquired are announced in party chat so everyone knows what other players are attacking. Also, controlled mobs are noted with (CC!) and a sound.
By holding one of the marker binds (alt, control, shift, or control & shift), anyone in a party can set a marker on a mob. (These markers can be changed by their respective options located in the mod's options panel, which can be found with Blizzard's addon options UI.)
The idea here is that it's helpful with new players to ensure that they're still in a questing area, and with the marking, it can make it so much easier to spot a rare. SilverDragon just grabbed a nearby rare? Having trouble finding it? Alt click the target and you'll have a giant marker floating over it, which makes it so much more easy to locate.
(Gives you an edge over anyone else looking.)
For party play inside of an instance:
In an instance, the only person who can place a raid marker via OnMyMark is the party leader (with one exception, which we'll come back to).
By holding one of the marker binds (alt, control, shift, or control & shift), the... |
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