Change Log:
40200.1:
- update for 4.2 (i hate COMBAT_LOG_EVENT...)
40100.3:
- the .Text Frames are now reparented to .Twohand, .Mainhand and .Offhand, i had problems with being the text below the bars today ;)
40100.2:
- .Swing is now hidden when no one of the timers is shown
40100.1:
- Patch 4.1 changes
- ToC update
40000.3b:
- Code improvements
- added oUF embedded support
40000.2b:
- Dual Wield support
- completely rewritten (needed for Dual Wield support)
40000.1:
- updated ToC to 40000
- Slam has only got 1 Spell ID left
- no more reaction on instants which have been on-swing attacks
30300.6:
- fixed an error with the time text
30300.5:
- fixed a bug with hiding @ dual wield
- fixed the "laggy" bar when slamming as a warrior
30300.4:
- multilanguage support for dw hiding
- edited one line regarding parryhaste
30300.3:
- Parryhaste Support
- small bug fixed regarding sword specc proccs
30300.2:
- Option to Hide at Combat End
- Stops only while Slaming
- Checks Sword Specc Proccs (not sure if working)
30300.1:
- Updated to 3.3.5
- Hides on DualWielding
- Stops while Casting
30100.3:
- Updated toc to 3.1
30000.2:
- Initial commit
Description:
Supported oUF Version: 1.5.x
Description:
oUF Swing is a element plug-in made for the UnitFrame framework oUF.
It is required that you have this addon updated at all times to make everything work as it should.
You can download oUF by clicking on the link located under the "Download" button on the right.
Features:
- Timer for Auto Shot
- Timer for Attack
- Timer for Shoot
- Hide on DualWielding
- Stop while Slaming
- Parryhaste Support
- Dual Wield Support
- Option to Hide on Combat End
- Text fontstring on that bar
- Ability to set custom time format
Note:
Read the documentation inside the lua file for usage.
You need to add this addon to your layout's toc metadata! |
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