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Alestane's Portal Bug Reports Feature Requests
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Version:
0.9a
Date:
09-23-2007 12:37 AM
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25.23 Kb
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Know when it's ready!
CoolFloat   Popular!
CoolFloat is for people who like the stock Floating Combat Text included with WoW, but would like to be advised when their spells and items are off cooldown and ready to be used.

WARNING - ALPHA VERSION! CoolFloat is very much in development. See the comments for known issues and fixes. In particular, several fine-tuning settings have no UI for editing yet. A read-me file is included with guidelines on finding and editing these settings.
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Old 07-29-2008, 02:12 PM  
Alestane
A Cliff Giant
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Forum posts: 76
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Re: Re: Re: Re: That's doable

Quote:
Originally posted by Potter
I want it to only say:

Death Coil

No <> nor the word Ready..just the spell name..nothing else :-) [/b]
Then the command you quoted to me should be the correct one:
/run CoolFloat_locale.enUS.ready = "%s"
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Old 07-29-2008, 11:52 AM  
Potter
A Kobold Labourer

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Re: Re: Re: That's doable

Quote:
Originally posted by Alestane
If you don't want to remove the <>, the command becomes
Code:
/run CoolFloat_locale.enUS.ready = "<%s>"
No no I'm sorry..I guess I didn't explain that well

So the standard format is:

<Death Coil> Ready

Am I right?

I want it to only say:

Death Coil

No <> nor the word Ready..just the spell name..nothing else :-)
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Old 07-29-2008, 08:01 AM  
Alestane
A Cliff Giant
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Re: Re: That's doable

Quote:
Originally posted by Potter
I know its been awhile right but I was wondering is there also a command I could use to remove the "Is Ready"

Say I want it to only flash Death Coil in the frame..or any Spell Name & nothing more
If you don't want to remove the <>, the command becomes
Code:
/run CoolFloat_locale.enUS.ready = "<%s>"
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Old 07-28-2008, 01:05 PM  
Potter
A Kobold Labourer

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Re: That's doable

Quote:
Originally posted by Alestane
You can customize this by typing into your chatline,

/run CoolFloat_locale.enUS.ready = "%s"

This setting is saved, so it should remain that way even after you upgrade the addon (if I release any upgrades).
I know its been awhile right but I was wondering is there also a command I could use to remove the "Is Ready"

Say I want it to only flash Death Coil in the frame..or any Spell Name & nothing more

Hope to hear from you :-)
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Old 04-01-2008, 01:49 PM  
Alestane
A Cliff Giant
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That's doable

Quote:
Originally posted by Potter
/agree

This addon would be absolutely perfect is there was no < >'s nor a Ready..nor any punctuation at all.

Just a downward scrolling Spell Name is all I'm after..without all the fat of SCT..Mik..Parrot..etc.
You can customize this by typing into your chatline,

/run CoolFloat_locale.enUS.ready = "%s"

This setting is saved, so it should remain that way even after you upgrade the addon (if I release any upgrades).
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Old 04-01-2008, 12:19 AM  
Potter
A Kobold Labourer

Forum posts: 0
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Quote:
Originally posted by Jazradel
Awesome, just was I was looking for. Now all I need to do is get rid off the <>'s.
/agree

This addon would be absolutely perfect is there was no < >'s nor a Ready..nor any punctuation at all.

Just a downward scrolling Spell Name is all I'm after..without all the fat of SCT..Mik..Parrot..etc.
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Old 09-23-2007, 12:40 AM  
Alestane
A Cliff Giant
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Update

Okay, I BELIEVE I've got the double-post issue fixed. Please let me know if you encounter double listings of completed cooldowns, or cooldowns which fail to announce when they're done.

The strings that control what the announcements look like are now stored in localization.lua, and in CoolFloat_locale in the account-wide saved variables folder, to make them easier to customize (if for instance you don't like the <> brackets).
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Old 09-20-2007, 10:19 PM  
Alestane
A Cliff Giant
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Forum posts: 76
File comments: 28
Uploads: 11
Progress

Well, I think I've isolated WHY abilities sometimes get double-posted when they're ready, but it'll take me a while to fix it.

I will probably be adjusting the text presentation to make it a little easier to customize.

Groups are a sound idea, and several other cooldown mods support them, but I'm not likely to add them until there's an actual UI implemented to configure them...this is usually the hardest part of any mod and will be a while.
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Old 09-20-2007, 05:47 PM  
Rabscuttle of Executus
A Flamescale Wyrmkin
 
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Re: Hrmm...

Quote:
Originally posted by Alestane
Well, it's really designed to to enhance that feature rather than run on its own, but, um...
A brief review of the Blizzard code suggests that it might work if you remove references to SHOW_COMBAT_TEXT from the last major function listing in CoolFloat.lua in the ~WoW/Addons/CoolFloat directory.
Or, try turning Floating Combat Text on, but then disabling all the different options listed under it.
Well I must admit I feel pretty silly for not thinking of enabling the blizzard fct then disabling all the options

But I would much rather just adjust the code, thank you for the information I found what you mentioned very easily.

Last edited by Rabscuttle of Executus : 09-20-2007 at 05:47 PM.
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Old 09-20-2007, 05:36 PM  
Alestane
A Cliff Giant
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Forum posts: 76
File comments: 28
Uploads: 11
Hrmm...

Quote:
Originally posted by Rabscuttle of Executus
Will I have to change some part of the lua file of the addon for it to work without the default blizzard combat text enabled, and if so may I have a general clue as to what I should be looking for (i.e. the appropriate block of code to mess around with etc)?
Well, it's really designed to to enhance that feature rather than run on its own, but, um...
A brief review of the Blizzard code suggests that it might work if you remove references to SHOW_COMBAT_TEXT from the last major function listing in CoolFloat.lua in the ~WoW/Addons/CoolFloat directory.
Or, try turning Floating Combat Text on, but then disabling all the different options listed under it.
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Old 09-20-2007, 05:28 PM  
Rabscuttle of Executus
A Flamescale Wyrmkin
 
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I glanced at the readme file and couldn't find an answer to my soon to be asked question, if it is infact in the readme just post "readme" and that'll be that.

Will I have to change some part of the lua file of the addon for it to work without the default blizzard combat text enabled, and if so may I have a general clue as to what I should be looking for (i.e. the appropriate block of code to mess around with etc)?

Thanks!

Last edited by Rabscuttle of Executus : 09-20-2007 at 05:28 PM.
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Old 09-19-2007, 11:14 PM  
Lomir
A Kobold Labourer

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Bug and Suggestion!

I first would like to say thanks for this addon its exactly what I was looking for since I dont use any of those bloated SCT addons. But I have a problem and one suggestion. First, sometimes I get a print out of prowl is ready twice, one right after another and it seems to only be prowl lol.. Now for my suggestion, anyway instead of or another skill filter on what is shown is maybe actually put which skills you dont want it to print? I want to have this addon do nothing 10 seconds b/c I want it not to say when prowl is ready but I want it to say when taunt is rdy. Other then that get and keep up the awesome work..
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Old 09-19-2007, 11:06 PM  
Jazradel
An Aku'mai Servant
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Awesome, just was I was looking for. Now all I need to do is get rid off the <>'s.
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